I honestly hope this one doesn't end with :
Just end the series already ffs.
After two main entries to the series, and two spin-offs, the Assassin’s Creed series will finally move out of Italy on October 30th. UbiSoft revealed the date via a financials call, but aside from the date; not much was revealed. They did state that the game has been development for three years. Revelations was the end of the Enzio story, so this one will be all-new and feature a new character. But where will you be killing people? The current rumor says the game will be set in the US during the American Revolution. If that’s true, sign me up right now. While there aren’t many tall buildings to climb in Colonial America, the setting could lend itself to introducing a new more Thief-like tone to the gameplay, and the setting could look really awesome; especially if they set some missions at night. We’re likely to get our first look at AC3 in just a couple months as E3 is near.
Man I need to catch up Played AC1,2 and Brotherhood still need to play Revelations.
I honestly hope this one doesn't end with :
Just end the series already ffs.
At least the games are pretty high quality in all aspects. Could be worse, it could be Call of Duty.
Well im busy with Revelations now and im really keen for this.
Love the assassin creed franchise

I absolutely loved AC2 2 and Brotherhood, but revelations just felt a bit meh. I mean it ticked all the boxes, introduced the hook, the bombs and a lekka story, but something just felt a bit off with it. Maybe it's all getting a bit too familiar.
That said though, it is a sad good bye to Ezio. It's hard to imagine a new hero will make so much impact. Still, I'll definately grab it. There are few quality games like the AC brand out there.
Pretty much agree with you Gamos. I also enjoy the games quite a lot. However, I don't think I'll be picking up AC3 soon after release.
Remember guys - this is all to tie in with the whole 21 December 2012 prophecy that was introduced in the first game. So they have this hectic kinda turnarounds on titles for that reason I would surmise. Are they milking it? Perhaps - I have yet to play Revelations though, but up to Brotherhood, AC is probably my favourite franchise in terms of consistency and quality this generation. And it's just a pure ton of fun when you get right down to it.
All your tree are belong to me.
You can't really cock up the quality, if it remains pretty much exactly the same game.
Same reason why I said there's nothing wrong with Call of Duty's quality as such.
I really enjoyed the games as well, but still haven't gotten to Brotherhood because it's simply too much of the same thing, and unlike CoD it isn't a quick 5 hour romp to completion.
True, but in the total scope of things the story forms maybe 5% (at an absolute maximum) of the total development effort.
And besides, if its anything like what Eyegod alludes to, then they had the story nailed five years ago and have been purposely stretching it all this time.
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They may have had the general plot lines nailed 5 years ago, ie: Desmond is Altair's descendant, as is Ezio, so we go from the Middle East to Europe, and then some. And then XXX is Ezio's descendant and we go into (hypothetical) the American Revolution for the grand climax.
But filling in the details - the script of each game, so to speak - that's ****in hard dude, and it takes a lotta time to script and direct all the mocap and performances. It definitely forms a much larger part than 5% of the dev cycle.
All your tree are belong to me.
Uhm, if anything I'm even more qualified because I write a whole lot more than you do.
Putting the plot together for a game isn't really all that much work compared to the development, that was my entire point.
So if you are really just changing the story, and "updating" the game should we really be paying full list price for all of these games?
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My point is your comprehension of the factors involved in presenting the story to the user is perhaps a bit skewed.
It's not simply a case of replacing textures/models/voice acting/scripted events and viola you have a new game.
When looking at games that have the storyline tightly integrated with the actual gameplay, it is obvious that the amount of work involved is on a much greater scale that that of a fighting game's storyline.(Which is loosely integrated and almost transparent and irrelevant.)
I most certainly agree that it's a lot more complex than I make it out to be.
But you would agree that it's a hell of a lot less work than building a brand new game from the ground up right?
It's the price vs timeline vs actual amount of work done factor that gets me revved up.
The core gameplay of the series has remained exactly the same since the very first, and considering that's 80% of your game time it's a case of them only needing to put really serious work into the other 20%.
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