Syndicate challenges your brain's flexibility in chaotic situations, while testing your ability to adapt to new threats.
SYNDICATE
Developer: Starbreeze Studios
Platforms: Xbox 360 (Version played) / PlayStation 3 / PC
Released: February 21 (U.S.), February 24 (EU)
Type of game: First-person shooter with light RPG leveling aspects.
What I played: Cleared the main campaign on Normal difficulty in 15 hours, and completed all co-op missions on Normal difficulty in 5 hours.
My Two Favorite Things
More than just a first-person shooter, Syndicate requires you to juggle your abilities for appropriate tactical play against challenging enemies.
It's fun to contemplate the potential outcomes of themes like corporate takeover and transhumanism.
My Two Least-Favorite Things
You play as an agent who is horribly disadvantaged at every turn. Enemies best you time and again with their weaponry. Feels like bringing a revolver to a rocket launcher fight (and that actually happens).
Oddly paced storyline takes more than half the campaign to start getting you more involved, and to start to get more interesting.
Made-to-Order Back-of-Box Quotes
"Syndicate challenges you in ways most first-person shooters can't." -Tina Amini, Kotaku.com
"I'm inspired to enroll in experimental medical programs so I can start controlling doors with my mind." -Tina Amini, Kotaku.com
"So much patent leather you can practically hear the squeaking." -Tina Amini, Kotaku.com
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