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Thread: Who Will Actually Buy Move or Kinect?

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    Dear Week I’m so over you larch's Avatar
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    Who Will Actually Buy Move or Kinect?

    As the glow of E3 slowly fades into darkness, my current mindset in regards to video games is mostly sitting around, replaying Borderlands out of boredom, waiting for Starcraft II and Halo: Reach to come out. But with little else to do, I must continue reflecting on Sony’s Move and Microsoft’s Kinect, the two pieces of technology that are essentially replacing the need for a new console generation. At least according to their creators.

    As I think about it more and more though, I have to wonder how either system believes it’s going to be a success in the current console climate, and who exactly they’re thinking will be supporting this new technology.The way I look at it, there are four main groups of people that make up the vast majority of the market who will all not buy Move or Kinect for different reasons.


    The Family that Only Owns a Wii – Their kids aren’t that into video games, or else they’d have other consoles. They bought a Wii thinking that it would be a good family activity, but now rarely play it.


    Why won’t they bite? – If they don’t care much for gaming to begin with, do you think they’ll really drop $500 for a console, a motion control system and a game? Though these people might have bought into the motion control gimmick initially, you won’t fool them twice.


    The Hardcore Gamer – These are the kinds of people (like myself) who own either a PS3 or 360 already, and have been laughing at the Wii for years, or bought one a long time ago for Super Smash Bros. or Mario Galaxy and have not really played it since.


    Why won’t they bite? – They think that some of the tech is decently cool, such as voice controlling a DVD with Kinect or complete 1:1 movement with Move, but with the current slate of upcoming games for both devices being mainly Wii Sports clones and dancing titles, there’s no reason to drop $150 at this point. But even once games we like start employing the tech, it’s going to be hard justifying why they’d rather play Gears of War in mime for hours on end rather than simply using a controller.




    The Family Who Owns a Wii AND Another Console – It’s clear this tech is aimed mainly at families, so we’ll head back in that direction. Some families are more gaming oriented, and they might actually have sprung for more than one console for their kids

    Why won’t they bite? – This might be the group most likely to buy either piece of tech, but I don’t think it will work. If they already own a Wii, it’s going to be hard to justify paying the extra cash for something that is really only a slight upgrade to their existing motion control set-up.


    The Non-Console Owner – A family or an individual who has avoided the entire new generation of consoles. Either they’re still rocking an N64 or a PS2, or they just don’t have an interest in games, and Microsoft and Sony are hoping their “anyone can play” systems will lure them in.


    Why won’t they bite? – If they weren’t seduced in by the sensation that was the Wii sweeping the nation with its promise of video games for all, they won’t drop double the cash for a similar system now.So who does that leave? I really only see two groups who will buy either system.


    The Hardcore Gamer/Technophile – The gamer with a bit of cash in his pocket who wants to have all the latest tech, regardless of how much he actually uses it a month from now. Has all three consoles already, might as well get all the latest add ons for them.


    The Family with Only a 360 or PS3 – Since they don’t have a Wii, they figure it might be a good way to turn their son’s 8 hour Call of Duty binges into family time by purchasing Kinect or Move for a more casual experience. But if they hadn’t gotten a Wii by this point, I don’t think they have much interest in casual gaming, and the parents are content to let their kids do their own thing.



    It's totally different, we swear!


    But even if these two groups jump on Move and Kinect, the sales of either aren’t going to approach anything close to the numbers the Wii has managed to put up.
    This begs the question, how far are Sony and Microsoft willing to go with this tech? Do they truly believe that motion controls are the future of gaming? Will they devote massive amounts of time and resources to make sure that all future games start to move toward using that tech instead of say, focusing on building an entirely new console?
    And I think that last part is really the answer. We need a new console generation, or for at least a new console generation to be announced. The Xbox 360 came out in 2005, and it’s clear we’re going to head into 2011 without even a hint that a new version of the 360 or any other console is on the way.


    I just don’t see myself, or many gamers like me, ever springing for this tech as an add-on. But make it a standard part of an entirely new console with massive processing power and next-level graphics, and I’m on board, I’d pay $400-$500 for that. Motion controls have unfortunately stalled what should be the natural evolution of video games, and now we’re actually moving backward in terms of progress. Yes, the tech is a step forward in a lot of ways, but the games themselves are three steps back, and are little more than minigames or party activities at this point. I’m not saying there isn’t a market for that, but it can only take you so far. And once motion controls become a MANDATORY part of our favorite games (like in the upcoming Wii Zelda title), there might be something of a revolt within the industry.


    Sony and Microsoft, just be careful not to put all your eggs in one basket. As you’re flailing your arms and legs around in your living room, you might knock it over and crack them all open.


    Via: Who Will Actually Buy Move or Kinect? - Paul Tassi - Double Kill - True/Slant


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    I think they'll have to be very careful with the implementation of the tech, not just ads about it

    1: How are they gonna implement it? I know they'll release Killzone 3 to be compatibility, and I'll definitely try my hand at it, but they'll have to walk a fine line on how accurate it'll be. I mean the chances are not everybody will be able to shoot with the precision of a sharpshooter, so they'll have to be lenient enough to allow a margin of error whilst still keeping the game challenging. Same with Forza 4. Btw, why on earth will they release Forza 4 to be compatible with Kinect in such a way that you hold your arms out as if you're holding a wheel? Have you even tried to hold your arms out for 3 minutes? And how accurate are you gonna be without holding anything? Rather leave it out, don't taint it's reputation.
    It'll be the same thing with other games, like golf, tennis etc. You'll have to be able to do whatever you're playing, but part of playing games is to do things that you can't.

    2: It's interaction with you. They're trying to make games more interactive by getting you into the game, but you don't feel anything back. Maybe with Move you'll have some force feedback, but how are you gonna know if you're gone too far without any feedback from the system(apart from visuals of course). For example, lets take a Star Wars game. You can move your arms around like you're holding a light-saber and let's say you get locked into a battle with somebody. You then have to overpower him when your sabers clash. Your enemy will obviously be pushing back against you, but how are you gonna feel the resistance against you?
    Or a Fighting game, you aren't gonna feel your opponent hitting you. You'll just stand there, wait a few seconds then start hitting again. You're just putting effort in without getting anything back

    I'd still try them though, in hopes that maybe, just maybe they manage to get it right.
    Last edited by johnny_h; 06-07-2010 at 11:50 PM.

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    Senior Member Strifehart's Avatar
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    Larch, please enclose the articles in quotes. It makes it easier to read which bits is part of the article and which bits is your commentary on the article.

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    Dear Week I’m so over you larch's Avatar
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    Quote Originally Posted by Strifehart View Post
    Larch, please enclose the articles in quotes. It makes it easier to read which bits is part of the article and which bits is your commentary on the article.

    "Via: Who Will Actually Buy Move or Kinect? - Paul Tassi - Double Kill - True/Slant"

    Blame the stupid forum time limit on editing a post, tried putting a quote around the whole thing but it screwed up the formating, in the end I just put the above a reference.
    Last edited by larch; 07-07-2010 at 09:15 AM.

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    Senior Member AcidDog's Avatar
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    Let me tell you something - I'm buying this Move stuff for my PS3... I think it's brilliant.
    I actually can't wait to play "lighter" games with my fiance... I just think Move is going to make gaming ever more accessible.

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    Senior Member SauRoN's Avatar
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    Once you've watched the "Zune E3" video on Xbox Live, you'll be more than happy with a Kinect just to control your Media, never mind even using it for games.

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    I'm a bit concerned with the delay on the Kinect and the usability of the system without buttons. How on earth do you change gears, shoot a gun, walk and strafe, without buttons? Menu navigation sure, but every game I've seen has been and interactive "on the rails" affair, with only jumps and movements required. I'll definately wait to see more titles, and some reviews before I make up my mind.

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    as far as I know, weren't the only games releasing for it (for now) the family orientated arcady type games?
    things like the wii has.

    I actually really want to get one when it comes out. even if it is for the silly games and moving around menus.
    only a first step in this technology.

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    Senior Member EyeSuc's Avatar
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    ouch
    Walmart's $200 Kinect bundle: hardware, $30 gift card, game

    well, thats a little pricey, might just as well buy another console.

    move however is looking interesting...

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    Dear Week I’m so over you larch's Avatar
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    Quote Originally Posted by EyeSuc View Post
    ouch
    Walmart's $200 Kinect bundle: hardware, $30 gift card, game

    well, thats a little pricey, might just as well buy another console.

    move however is looking interesting...
    Don't kid yourself your also going to spend that much on move, simply because you will have to purchase a controller for each person ala Nintendo Wii style. So I think at the end of the day it is going to cost you the same.

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    Quote Originally Posted by larch View Post
    Don't kid yourself your also going to spend that much on move, simply because you will have to purchase a controller for each person ala Nintendo Wii style. So I think at the end of the day it is going to cost you the same.
    Might even be more,

    I read speculation that Kinect might only support 2 active players at once.
    Microsoft Kinect only supports two active players | News | TechRadar UK

    But based on that an Take2 US prices(cause I couldn't find any official local prices as yet), and that you'll probably want at least 2 players:
    2 player Kinect: R 1,902

    2 Player Move:
    Eye: R427
    Controller: R 640
    Extra Navigation controllers: R 380
    Total: 1x Eye + 2 controllers + 2 navigation controllers = R2,567

    That's way more than I'm gonna spend right now. Local prices will have to be an unrealistic 50% less for me to consider it

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    Senior Member sNaKeZA's Avatar
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    Quote Originally Posted by SauRoN View Post
    Once you've watched the "Zune E3" video on Xbox Live, you'll be more than happy with a Kinect just to control your Media, never mind even using it for games.
    I think for the express purpose of navigating menus, it'll be great - I just hope the game implementation won't be utter crap, because I'm not paying that premium just for a pew-pew menu system.

    It does worry me a little bit, when I think of a few of the possible ways they can utilize the tech for games that I like. I mean, how the hell would I be able to play Gears with this system without tiring myself out after 10 minutes of rolling around on my carpet? I'd imagine if it could be done with subtle, secondary actions (like peeking around corners or something, as opposed to running around on the spot) it could be pretty neat if combined with the regular controls, but even that could become a bit bothersome after a little bit if it doesn't feel natural after the first few attempts.

    I'm definitely waiting this one out. You guys go ahead, I'll be watching from back here.

  13. #13
    Dear Week I’m so over you larch's Avatar
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    Senior Member john's Avatar
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    Anyone know the "bend over and take it from behind" markup from SterKinekor yet though? Suppose we could all just import .

    I might get the "Move" based on Dead Space 2 integration. I like the idea of being able to eviscerate using the Move!

    Kinect - I'm staying away from until I see evidence it works for hardcore gamers like ourselves.

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